Exhibition Design | Workshop | Social-Interaction Design
banner image of google research fellowship, duration of 6 months. The project was about UX research, social-interaction design, prototyping, workshop design and interaction design.

How do you attain intimacy without eye contact?

Initiating and encouraging emotional connection between two people using senses other than sight
People navigating in a room with their eyes closed

Overview

Google & California College of the Arts offered a partnered fellowship for our research to develop a concept on the theme of “The Future of Belonging” where the goal was to research, ideate and iterate concepts based on our understanding of belonging in the digital world.

We initially started exploring the concept from an intimate belonging and how people feel belonged in different groups, cultures and communities.

The Problem

The unimaginable disruptions of 2020 radically altered our worlds while amplifying our digital connectedness across time and space. The hybrid medium accelerated social anxiety and mental health issues in a lot of people.

The feeling of belongingness in one’s own community/ society/ culture grew stronger, but divided people from different backgrounds.

Process Framework

While we wanted to follow the traditional linear double diamond framework, in reality we found the process to be much more entangled.

Our objective was to balance the deliverables & the stakeholders, have an out-of-the-box idea, and let the research-driven data guide us towards a solution.

design thinking process framework

My Role

My role involved planning for User Research, Bodystorming for designing workshops, user testing in hybrid settings, user journey maps, coding in C++, and integrating machine learning from Google Teachable Machines for our exhibition and setting up the interactive exhibit.

Initial Context - Brainstorm

The first objective of this ambiguous problem space was to research what communication means to people and we wanted to explore the most common and popular interaction - mobile phones.

diagram of evolution of communication devices

Why an early era mobile phone? Our choice of an early model mobile phone as an artifact related to our topic is based on the idea of intimate connection. Initially, we considered the phone as a tool for increased connection - an artifact that made it possible to transmit the intimacy of the human voice across distances, anytime anywhere.

MicroTAC Lite XL phone being opened up from within

Insights

People today utilize their phones for communication, entertainment, news. networking and access to knowledge among many things. They are seen as an extension of oneself, similar to a body part or an essential item of clothing.

While phones were used for critical communication years ago, today they are used for a stronger purpose - reaching out and connecting with loved ones. The artifact gave a representation of the effort made by people, using their phones to achieve deeper emotional connections that phones of yesterday couldn’t provide.

User Interviews

Our focus was to understand the relation between space, risk, vulnerability and connection. While we had a certain grasp of how most people connect with eye-contact, we wanted to understand the level of connection for differently-abled people and re-define communication, vulnerability & connection.

Whiteboard thought dump on food ordering through online vs physical channels.
Interview with Victor and Karo.

Victor and Karo have vision impairment.
(L) Snehal and I (R) mapping out some ideas based on the research insights.
Interview with Joshua Halstead (L).

Joshua identifies as a disabled-designer.

Research 2 - Experiment

We conducted an experiment with Joshua (above, right image) with the objective:

“Maintain constant eye contact with Scott, while answering certain questions about intimate connections”

Questions that were explored:

eye contact is physical. How does it affect your body?
trauma lives in the body. What lives in your eyes?
eye contact holds power. How do you use it?
if eyes are the window to the soul, what are you willing to reveal?
eye contact is shaped by culture. Where do your eyes belong?

Insights

Through our research we wanted to identify the different definitions and perspectives of belonging, connection and vulnerability; some key dialogues that stood out:

“ ...I think for me, being seen kind of relates to vulnerability.”

“ ...I feel like I belong in this room. In this discussion, I feel like I belong. It’s creating reciprocity that gives me belonging.”

“ ...you can never reach a point of belongingness. There’s a momentary satisfaction that you get. But you’re constantly at work.

From here, we defined belonging as an active feeling that requires a willingness of vulnerability and risk mutually between 2 or more people in that moment.

User Personas

Context

We looked at 2 people - coworkers who have been working together for almost a year. They have interacted only virtually but want to explore a connection beyond their existing one.

Relationship after the experiment

The 2 colleagues continue with their remote working relationship but will be meeting each other for the very first time - exploring a relationship beyond the work environment.

whiteboarding session 1 to brainstorm on ideasteammates brainstorming on research plan

Who got excluded?

We consciously excluded a few populations from our research -

1. People who are in a hybrid or in-person relationship
2. Spouses, friends, family members
3. Any pairs who did not have to undergo a shift from in-person to remote/hybrid communication
4. People who don't work in a creative (design/art) field

Reason: In the context of how the Covid pandemic has changed the paradigm of the working culture in the past 2 years, we wanted to speculate how two people would be subconsciously analyzing their belonging, authenticity and the ability to connect with others, so it was critical to focus on relationships that hadn’t been established beforehand.

User Journey Maps

We mapped out a desired user journey map to test how we’d want our participants to explore the act of being vulnerable and feeling tension with their workshop partner.

competitive analysis of food delivery apps like doordash, postmates, ubereats, grubhub and zomato on the basis of clarity and convenience.

Iteration 1 - Workshop Facilitation

Based on the insights, we designed a movement workshop that reveals the rewards of taking risks and being vulnerable with others.

The workshop allows a person to slowly get comfortable with their partner through sight and sound before they take the risk of physically touching their partner, who they may or may not know and thus taking a risk to form a connection with them.

Workshop name: FUSE
Target audience: CCA community (artists + designers)

1. Arrive. Notice the space.
Navigate with closed eyes
2. Find a partner. Move together while touching palms.
3. Mirror each other’s movements.
Anyone can lead or follow.
4. Accumulate a collaborative soundscape.
5. Lead your partner through the space while their eyes are closed.
6. Lean into each other and share your weight with each other.
7. Have a verbal conversation & discuss based on the prompt.
8. Draw what you feel at this moment and allow your partner to create an interpretation.
Thank your partner and share your experience.

Feedback

Our workshop was a resounding success based on the feedback from the participants:

“It felt very meditative. I feel positive and energized to socialize and not feel awkward about it.”

“I don’t know if I feel connected with my partner. But I feel connected to myself right now.”

“I didn’t even know my partner before this workshop but I feel that I have now known them for a very long time. I would love to connect with them separately after this.”

Interactive Exhibition

Based on the success of the workshop, we wanted to explore how a similar interaction would take place without our group present as a facilitator.

We designed an exhibition that was intended for no more than 2 people at a time.

Technology and Materials used:

  1. Google Teachable Machines (Machine Learning)
  2. Pictoblox (for C++ coding)
  3. Laser cutting on frosted acrylic
1. Instruction at the entrance of the exhibit.
2. A private space for people to feel secured and allow themselves to be vulnerable with the other person in this room.
3. An abbreviated version of our workshop shown through an audio-led format.
4. The audio gets triggered once both people slide their phones in the box.
5. Books as souvenirs to take home and practice with at any other place and time, with any other person.
6. The audiobook of the full workshop to experience at your own time. This was also made to make it accessible to the differently-abled and people with vision impairments.

Feedback

“The experience was incredible. We were laughing & giggling at the awkwardness and once we reflected, we feel like the power difference that was holding us apart as a professor and a student has now disappeared.”
- Juan Carlos, CCA professor

“I did this experiment with an absolute stranger. It was so very awkward and uncomfortable. But, after I did it, I don’t feel scared of meeting another stranger.”
- Google UX Design Manager

Next Steps

Defining metrics of success

Our next steps would be to define measurable quantitative success metrics for this experience - engagement rate or ARPU to start with.

Adoption for Digital Experiences

Based on the insights from our workshop and exhibition, we would want to develop the experience on digital platforms.

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